Position Objectives:
- Create high and low poly models for realistic natural environments, high-tech man-made environments, props, and details.
- Make levels look pretty through texturing and smoothing of assets.
- Work to incorporate effective post-processing and realtime lighting techniques to accentuate atmosphere and vibes.
Qualifications:
- Must be fluent with UE4.
- Outstanding skill in popular 3D modeling programs such as, Blender, 3D Studio Max, Autodesk Maya and Zbrush, as well as popular illustration programs such as Substance Designer, Substance Painter Adobe Illustrator.
- Confidence and willingness to take creative liberties, but ability to accept constructive criticism, follow directions and redo work if necessary.
- Ability to draw natural phenomenon such as rocks, cliffs, dirt, flora and skies.
|
Position Objectives:
- Modeling, and texturing of environments and props in addition to other supporting assets.
- Work in conjunction with Artists to develop high quality 3D models.
- Ensure final assets are consistent with overall game art style.
Qualifications:
- A strong 3D generalist with a solid understanding of 3D modeling.
- Expert level ability in popular 3D modeling programs such as Blender, 3D Studio Max, Autodesk Maya, UE4.
- Ability to create 3D models out of 2D concept art, and able to improve quality of low-poly 3D models.
- Confidence and willingness to take creative liberties, but ability to accept constructive criticism, follow directions and redo work if necessary.
|